package com.alex.engine;

import org.lwjgl.input.Keyboard;

public class Game
{
    public Game()
    {
        
    }
    
    void update()
    {
        if (Input.getKeyDown(Keyboard.KEY_UP))
        {
            System.out.println("We've just presed up!");
        }
        
        if (Input.getKeyUp(Keyboard.KEY_DOWN))
        {
            System.out.println("We've just presed down!");
        }
    }
    
    void render()
    {
        
    }
    
    void input()
    {
        
    }
}
